Action Figure Customization - Flesh Golem
As I mentioned in last week’s What’s On My Desk update, this Flesh Golem is the first of three spooky season builds and I was absolutely thrilled to get this project wrapped up earlier in the week. Like my Orc Warrior custom, this was another sculpting-heavy build though there were some minor kitbashing elements involved. It also gave me the opportunity to use some of my cache of crafting beads that I amassed at various garage sales and Goodwills in the early part of the year and haven’t really done much with aside from my two early attempts at bead bots.
My starting point was a Molten Man figure from the
Spider-Man Far from Home movie line that I picked up on clearance for about $6
if memory serves. I wasn’t entirely sure what to do with it initially, but at
some point, I looked at its texture and came up with the idea that it would
make for a really great undead flesh-monster, like Gerogero from Final
Fantasy VIII or a Faceless from XCOM 2 (my two main inspirations for this
custom, with a little bit of Resident Evil influence thrown in).
I started off by removing his missile accessory (curiously, there’s no spring-loaded firing mechanism that I could find even though it really seems like there should have been) and sawing off his awkwardly placed hand, which was positioned below his non-firing missile. After that, I took my pair of snips and a sanding block and cut off all the metal bars and chains that were protruding from the figure. Before going any further, I dremeled down the ball joints in the arms/shoulders and used a hobby knife to trim up the sockets to avoid any future paint rub down the line. Lord knows I’ve had my struggles with that.
Since the figure is mostly hollow, it was easy to dremel out
a massive gaping cavity in the torso. I swapped the head with that of a Dollar
Tree plastic skeleton decoration and cut out some ribs from that same skeleton
and glued those on as well. I glued the head on at an bent angle to give it more
of a shambling, zombielike appearance. One of the skeleton’s eyes had a hole in
its socket, so I filled it with a tiny plastic bead.
Using some milliput, I made the first of what would be
several large, fleshy masses to add the major details and help blend the figure’s
kitbashed elements in with the rest of the body type. Once fully painted, this
figure’s bulging neck sculpt stood out as one of its most striking details (at
least it was to me anyways). I also used some milliput to reinforce the skeleton
ribs, since as one can probably imagine, the Dollar Tree plastic was a bit flimsy
and needed something other than superglue to hold them in place.
I knew I wanted to fill the cavity I made in the torso with
all manner of guts and gore, so I started randomly gluing different sized beads
together and covering them in milliput to make vaguely organ-shaped objects to
pair up with my centerpiece, a length of intestine that I made by stringing
together the smallest plastic beads I had along a piece of 1 mm armature wire
(and capping it off with the end of a q-tip). For the intestines, I focused
mainly on filling in the gaps between the beads with milliput rather than
trying to coat the beads themselves.
The plan from the beginning was to give the Flesh Golem a
massive, clublike arm and to do that, I capped off the hole in his elbow with
milliput and inserted another piece of armature wire into the hole where his
missile accessory used to fit. Then I took two of my larger wooden beads (an
oval one for his forearm and a spherical one for his fist) and strung those
along the wire before super gluing them in place to form the basic shape of the
arm.
For his opposite leg, I sculpted him a club foot to go with
his club arm, adding some texture to it with my metal and silicon sculpting
tools. I was originally planning to give him a massive, elephantine leg but I
decided against it once I actually started sculpting. Going any larger might
have unbalanced the figure and made it harder to stand up and like with all my
customs, I always aim to make them retain as much functionality as action
figures as I can despite my modifications.
After the leg was all done, I sculpted over the wooden
beads of the arm, again using my silicon and metal sculpting tools to create texture and periodically
dampening the surface with water to smooth out the surface.
The penultimate step in the building stage was to stuff the
hole I made in the torso with entrails. Though I made a few different sized
organs, I knew only one would fit after placing the intestines and I eventually
found the right one after some dry-fits and a bit of trial and error. After
supergluing them in place, I applied some E6000 on the tip of a toothpick to
fill in any gaps with transparent goop.
For the claws on the hands, I cut up the Dollar Tree
skeleton’s arm and leg bones. After gluing them in place, I molded around the “roots”
with some small globs of milliput and blended them in with my sculpting tools.
I more or less did the same with the claws on the foot, only I used the claws
from a random SD Gundam model piece I had in my bits box.
Before priming the figure, I added a last minute detail to
his back, which I thought looked a little too plain. Taking his original Molten
Man head, I glued it to his back (like a giant, tumorous pustule) and covered
its facial figures with milliput.
I primed the figure first with Bulldog adhesion promoter and
once it was dry, I covered it with a coat of Rustoleum Flat Black primer. This
was my first time priming in black, as until now I primed in either flat gray
or just painted over the original colors after priming with Bulldog (which is
clear) and I wanted to retain some of the automatic shading that comes with a
black primer, hence why I didn’t try too terribly hard to cover every nook and cranny
with my basecoat.
For the basecoat, I used Citadel Bugman’s Glow, which stood
out to me from my paint rack because of its reddish hue, like livid flesh or
raw musculature that would make a solid platform to layer on progressively
lighter fleshtones. For the organs and a few other details, I brushed on some
Citadel Blood for the Blood God technical paint (which I would apply several
more coats as I continued painting).
What was really fun about this project is that it didn’t
follow my typical painting stratagem (i.e. first basecoat, then wash, then
dry-brush). Instead of the usual linear path, I alternated between applying
different dry-brush layers and washes to blend them in, and going back and
forth between the wash and the dry-brushing throughout the process until I was
eventually satisfied with how it looked. Also, I think I stumbled on a hack for
painting eyes after watching some a youtube video purporting that it isn’t so
much the size of the brush head but rather, how fine its point. So I just
dipped the tip of a fine-pointed silicon sculpting tool and just dabbed it onto
the eye and it worked surprisingly well.
Here’s the lists of paints used:
- Basecoat Flesh Tone – Citadel Bugman’s Glow
- Flesh Tone (Second Layer) – Citadel Kislev Flesh
- Flesh Tone (Lightest Layer/Highlight) – Vallejo Flesh Tone
- Wash – Vallejo Flesh Wash, Agrax Earthshade (on teeth, claws, and ribs)
- Entrails – Citadel Blood for the Blood God and a mix of Citadel Mephiston Red and Vallejo White (to create a pink to dry brush over the intestine)
- Ribs and teeth – Vallejo White
- Eye and Socket –Abbadon Black and Yriel Yellow (Pupil)
Last up was the protective clearcoat. Since I wanted a kind
of wet, slimy finish for the final product, I decided to go with the gloss
clearcoat on this one rather than a matte clearcoat. I was surprised to see
that it actually helped bring out the lightest flesh tone layer (the last one I
dry-brushed on). The glossy coat really made the lightest elements pop.
I’m thrilled with how well this project came out and I dare say that it’s probably my favorite project that I worked on this month. I definitely want to create more monsters in the future but in the meantime, here’s the obligatory before and after pic (please excuse the crappy lighting in my home office and the fact that my camera phone didn’t want to focus).
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