Space Mummy Action Figure Concept
Inspiration
Ever since I was able to create a set of molds for a function 3.75 inch (or 1/18) scale action figure buck, I’ve been thinking over different themes and influences as I determine what kind of characters I wanted to make. I decided to look to my own collection of retro and retro-style 3.75 inch, 5 POA (points or articulation) action figures and jotted down the common themes between them:
- Super7’s The Weirdest and The Worst series of ReAction Figures
- Random Star Wars guys
But chief amongst my inspirations for this project was
Phantom Starkiller, an original character created by Killer Bootlegs in 2013
who continues to have cool new variants produced to his very day (many of them
co-produced by Super7, like the one that I own). For the history of Phantom
Starkiller, the Cosmic Ghoul Warrior, I recommend checking out this article from the Wehadthatstuff blog.
Combining the cosmic undead motif of Phantom Starkiller with
the sensibilities of Super7 (whose company mascot is a mummy), I settled on the
idea of making a space mummy wizard character that merges the mysticism of
ancient Egyptian mythology with the over-the-top sci-fi and fantasy aesthetic
seen in many action figure lines from the late 70’s and early 80’s (with a
touch of Ancient Aliens).
For want of a better name at the moment, I’m just going to
call this potential action figure Space Mummy.
The Concept Figure Explained
Now that I have the basic idea for a character in mind, I’m
not going to dive right in to creating a master sculpt using the parts I cast
from the buck body mod. Not yet anyway, since every time I do that ends in
disappointment. Typically, this is where someone would draw a series of concept
sketches of the character to figure out what they want it to be and what
details to include. But since I can’t draw, I’m going to create a quick and
dirty concept figure instead of a concept sketch that will allow me to mull
things over on an actual three-dimensional object in what I can best describe
as a free-flowing kitbash/jam session that will give me at least a rough
outline that I’ll refine and build upon when/if I make the actual master sculpt
of the Space Mummy action figure.
For the record, a master sculpt is what I refer to the
action figure parts that I will use to make the molds for the final figure
(which will then be cast in FlexIt 90 flexible resin). These are typically
created by casting gypsum plaster copies of the base body parts, sculpting over
those with polymer clay (typically Super Sculpey Firm or Living Doll), and then
making the final molds from those master sculpt parts. But since this is just a
concept figure, a pre-prototype, I will not be doing that here. That is a
completely separate process and an article for another time.
In fact, I won’t even be using my 3.75” buck body molds for
this concept figure. Instead, my starting point will be a 3D print of a 3.75”
ReAction figure of the Universal Monsters mummy that I downloaded on Cults3D to
save me a little bit of time since its already wrapped up and I won’t have to
sculpt the bandages myself (though I will for the actual master sculpt of the
figure when and if I decide to go down that road). I’ll modify and kitbash the
Universal Mummy 3D print with parts I “sample” from other figures in my
collection as well as details that I sculpt onto the mummy figure myself using
epoxy clay. The idea for the concept figure came to me when I was reading about
Kenner doing a very similar thing when they were producing photographic references/mock-ups for the original
twelve Star Wars figures when they were early in the design process, using
Fisher Price Adventure People as a starting point and kitbashing them to look
like Han, Luke, Obi-Wan and the rest of the gang.
To give you a frame of reference, pictured below is the 3D
printed Mummy that I’ll be using as a starting point side by side with a fully
assembled flexible resin casting of my 3.75” buck system (as well as the gypsum
plaster castings of those same parts below).
Sculpting and Kitbashing
Normally when I 3D print something, I’ll try to smooth out
the surface by giving it a few rounds of sanding, surfacing with thinned down
Bondo body filler, more sanding, and then coating with sandable filler primer
(and then possibly more sanding). But because this is, again, just a concept
figure meant for brainstorming and little else, I don’t really care if the
surface has layer lines on it. So once I printed out the Boris Karloff Mummy
figure, I got right into it and used a sharpee to start marking off areas where
I wanted various details that I thought would look cool. These included things
such as a broad collar, backpack, pouches, belts, a chest control panel, etc.
While I sculpted the collar and the various straps and belts
with Magic Sculpt epoxy clay, everything else I “sampled” from existing 3.75”
scale figures in my collection using the Crafsman’s non-destructive method of
placing silicone mold putty or Oyumaru thermoplastic molds over the details on
other figures, stuffing the mini molds with epoxy clay, and then gluing them
onto the figure. For example, most of his pouches are from various Star Wars
figures, his backpack is a chestplate from an Adventure People astronaut (and
his boot details from the Adventure People Space Knight), and his robot hand is
copied from a Dollar Tree Gundam. I think it goes without saying that for the
master sculpt of the actual figure, I’ll be creating all of these details
myself either by sculpting them out of polymer clay or digitally creating them
and 3D printing, but that isn’t the goal here. Quick and dirty is still the
name of the game here.
I knew I wanted the character to have bandages on his face
so I looked at a bunch of references of various fantasy-type mummies before
settling on the “one eye exposed” look and made some nonsense ancient alien
runes on some of the bandages to give them a little bit more visual interest.
I thought about doing accessories, maybe a wizard staff with
an Ankh on the top or an energy sword shaped like a khopesh, but I decided to
save that for later.
Painting
While I don’t consider this concept figure to double as a
paint master, which more or less informs what details are colored what in the
final product, it’s important to play around with the colors and figure out
what works and what doesn’t. Here is the
concept figure primed in white.
I should probably note here that in a final figure, I
wouldn’t be priming everything in one color and painting over the entire thing.
I would instead cast everything in the most common color and let the base
plastic do most of the work, though I would add deco hits for little details
here and there (and possibly a wash and a few highlights to further enhance the
sculpted details).
Much like everything else that goes into a concept figure,
the paint job isn’t meant to be anything elaborate nor am I approaching this
the same way I would approach painting a miniature where an emphasis is put on
shading and highlights. Rather, I just blocked out some base colors, painted in
some of the smaller details, added a wash here and there and called it a wrap
(no pun intended). Oh, and I gave it a glossy clearcoat to protect the paint
and give it more of a manufactured plastic sheen. Not my proudest or best work
by any stretch but it serves its purpose as a visual aid and it was a fun
little exercise, even though I immediately started to rethink several design
elements (especially the head) once the concept figure was finished.
A Different Approach: AI Generated Concept Renders
I was ready to end the
article there, but it only just occurred to me a day or two prior to this
posting to give AI generated imagery a try via Canva’s magic studio. My
rationale here was that I could generate multiple examples/concept photos based
on the general idea that I had in mind, mostly to get the creative juices flowing,
think about the project in different ways, and possibly even pick and choose
different elements from the AI generated samples that I might actually like to incorporate into my actual design (a head sculpt here, a type of panel there, a color scheme, etc).
I think my keywords were something to the effect of “Space Mummy Retro 3.75
Inch Action Figure Scifi 1980’s” and probably not in that exact order. This is
just one round of AI generated concept renders but I made dozens of these and
not just for the Space Mummy, but other classic monsters reimagined in the same
throwback retrofutustic sci-fi style.
Where I’ll take this project next is still up in the air
since I’m still working on other things at the moment, but this was a fun
diversion and I hope to be do more things like it soon.
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