Shop Log 10/17/22 - 31 Days of Progress Week 2
31 Days of Progress hasn’t exactly been going to plan, as I suffered a major setback to my projects this week. Once again, my California Air Tools pressure pot needed for my resin casting has malfunctioned. I’ll spare you the technical details, but there’s something seriously wrong with the valve that the air hose attached to and not only is the pot slow to pressurize, it appears to get stuck at around 20 psi or less. I’m almost certain that it’s something to do with the valve because when I disconnect the hose and open the valve, it doesn’t vent any air and I have to depressurize the pot using the safety valve (which I don’t make a habit of using). I checked for blockages and found none. My pressure regulator knob hasn’t been adjusted (I know better than to try to mess with that thing from the first California Air Tools pressure pot I had to exchange with Amazon), so I don’t know what the problem is.
I’m thankfully still under my 12-month warranty and I’ve reached
out to the manufacturer on Thursday of this week, though haven’t gotten a
response as of this writing. Which is typical for California Air Tools as it
took five whole business days for them to respond to me the last time I had an
issue with one of their fine products. Last time, I exchanged it via Amazon and
got a replacement within the week but since I’m way past the Amazon return
date, I unfortunately have to go through California Air Tools to get it
replaced under warranty. And not to put too fine of a point on it, but between
California Air Tools’ lovely customer service and the impeccable build quality
of their pressure pots, I think this company is officially out of chances with
me. Depending on how this latest debacle pans out, I’m definitely going to give
TCP Global’s 5-gallon pressure pot.
Either way, resin casting is off the table for the
foreseeable future though I will get a new pressure pot before the end of the
year. Hopefully sooner rather than later, but I’ll probably be away from my
place for the entirely of November and most of December per the usual holiday
stuff as well as other family-related priorities. Just don’t expect any of my
current slate of projects to be finished any time soon since I refuse to cast
anything without a pressure pot (maybe for an emergency test fitting or
prototype here and there, where it doesn’t matter too much if a part is full of
tiny air bubbles). Equipment failures aside, I can still make progress on my
projects in other ways. Namely the initial sculpting phase, on which I focused
over the past week (and I’m still way behind). I can also still make molds and
there is ample opportunity for that.
First up is some leftover Sargent Art brand polymer clay, which wasn’t the greatest thing to sculpt with (especially for a beginner like myself) and while I later acquired some superior polymer clays like Super Sculpey Premo and Firm, I still wanted to use up the remainder of the cheap stuff. So I made some flat(ish) “planes” to serve as a base for my Mecha Burger figure’s torso to (hopefully) prevent any awkward gaps between the torso and the waist. I made a few of these just in case.
I also created a socket for the Mecha
Burger’s waist joint to go on one of these flat bases by covering the ball
joint on the waist with some tin foil and building some polymer clay around it.
The foil not only allowed me to remove the socket from the ball joint (because
this Sargent Art stuff is incredibly sticky compared to most other brands of
polymer clay that I’ve worked with) but also would help the socket maintain its
shape. For the rest of the cheap clay, I ran it through my clay extruder to
make French fries for the Mecha Burger’s fry cannon though I would soon realize
that these fries were way too big. Still, if I ever make a Mecha Fry robot, these
could come in handy.
To further illustrate what I
was trying to accomplish with the flat piece and the socket, I glued the two
parts together and test fitted them onto the waist joint and moved it around to
confirm that I had the solid foundation that I would need to build the
cheeseburger torso around.
Before I started my second attempt at a rough sculpt of
Mecha Burger’s torso, I glued a piece of wooden dowel rod to the top of the
socket piece as a way to not only act as an armature but also give me an idea
of where the head and neck articulation will eventually go. I bulked out the
middle portion of the torso (the burger patty) with some aluminum foil before I
started adding Super Sculpey Premo. Pictured below is yet another rough sculpt
of burger torso and once again, I was dissatisfied with the result. The buns
didn’t have the right proportions compared to the reference image and I felt
that at the top bun (the one on the right) didn’t stick out over the meat and
cheese as much as I would have liked. Thankfully, I didn’t bake the polymer
clay this time around, so nothing I sculpted here was permanent yet.
So I decided to chop off the buns with a clay cutter and
bake the middle portion as a separate piece, as I was at least satisfied with
the work I’ve done on that. Now the middle portion was not only a part of the
foundation, but it would give me a solid base to rework and add additional
detail to the buns without having to worry about squishing or deforming the
middle section in the process. This also gives me another chance to sculpt each
of the buns and do side-by-side comparisons and measurements to figure out the
best positions to add the arm joints so that when I eventually put the entire
torso together, one arm peg isn’t higher or lower than the other (at least not
to a significantly noticeable degree).
I’m still working on the
cheeseburger buns and I haven’t baked the one I test-fitted against the middle
section, but I think they’re starting to look better already.
In my last update, I noted that I would resume sculpting the
arms for my Japanese Oni figure but I ran into another problem. I always test
out the joints in my custom or homemade action figures to ensure that they have
full 360 degree rotation and I’m doubly careful when it comes to custom made
sockets for pre-existing joints. The problem I ran into with the Oni’s arms was
that the socket I was using seemed to work at a glance but when I tested it
early in the arm sculpting phase, the arm kept popping off when I tried to give
it the full 360 degree rotation.
Bad news is that I had to once again hit pause on sculpting
the Oni’s arms. The good news is that I’ve recently acquired some vintage Simba
Toys Pirate figures for my personal MOTU bootleg/knock-offs collection. This is
significant because the torso and legs that I used as the base for my Oni
figure came from one of these Simba Pirates figures and now I not only
had feet/lower legs with the right ball joint I needed for the feet but also
the arms with the right sockets I needed to perfectly fit onto the Oni’s torso.
That’s why the short, stocky fellow in the picture is
missing his arms. But don’t worry, he’ll have them back after I made molds of
them.
Picking up where we left off last time with the molds I was making
of the modified Mexican bootleg He-Man and Skeletor parts, I not only started
molding the torsos but I wanted to try something a little different. See, I was
out of silicone sealant to secure my mold surrounds (plastic cups with the
bottoms cut off) to an acrylic sheet and I didn’t trust hot glue to do the job
by itself. So I decided to pour a tiny bit of molten Monster Clay into the base
of the cup mold to not only add an extra level of protection against the glue
securing the part’s funnel/pour spout and air vents to the bottom when the
Monster Clay cured, but also seal up any gaps in the hot glue seam that might
cause the silicone to leak.
While the inside walls of the cup might look like a gas
station bathroom stall, this was preferable to getting any Monster Clay onto
the part which I took great pains to avoid, since any globs of clay that gets
on the part will show up as part of the mold and subsequent castings.
After adding the layer of Monster Clay at the very bottom
and letting it cool, I added some chunks of trash silicone to the empty spaces
in the mold frame to help cut down on the fresh silicone that would be needed.
Once that was out of the way, I mixed and poured the
silicone for each of the three molds (the modified Mexican bootleg He-Man and
Skeletor torsos as well as the aforementioned mold of the Simba pirate feet). I
added some modeling clay around the outside of each mold surround just in case
the Monster Clay gambit didn’t pay off, but these molds were free of any leaks
and this measure proved unnecessary.
Here are the original “master” parts demolded. You can see
where the Monster Clay that got stuck to the walls of the cups left negative
spaces in the molds but since these molds are quite thick, this had no bearing
on anything other than the aesthetics of the molds themselves.
And here are the initial test castings from these modified torso
molds, test-fitted to the pre-existing castings of the modified legs. The
Skeletor torso fit quite well but the He-Man torso, not so much (not that you
can really tell by looking at it). This most certainly came down to the hot
glue/petroleum jelly method (seen in my last Shop Log) that I used to make the
socket in the torso yielding inconsistent and unsatisfactory results despite
the master parts fitting together quite well. Which sucks, and I’ll probably
have to end up re-doing the Mexican bootleg He-Man torso mold at some point,
but I’m more concerned with the Skeletor molds at the moment since my project
was to make a Halloween themed Skeletor (which, again, most certainly won’t be
complete by Halloween). And this was just the beginning of the troubles that I
would have with these molds and this particular project.
Not only did the hot glue/petroleum jelly method fail me for
the He-Man torso, but it also failed me for the heads. And to make matters
worse, I once again ran into the same issue that I had with my Oni figure concerning
the arms popping out of the joints when I made test castings of those for my
prototypes and attempted to rotate the arms 360 degrees. I was worried that
this might be a problem, but the arms could stay put on the original figure
despite the unsightly gap between the arm joint on the torso and where the “head”
of the joint actually connects to the socket inside of the arm. Suffice to say,
this wasn’t the case with the duplicates of the arms that I cast in Flex-It 90
and attempted to fit onto the arm joints of my newly casted torsos. Maybe it’s
due to the lighter material and the relative stiffness of whatever cheap
plastic the original bootlegs were injected molded with, but I’m unfortunately
going to have to revise the arms (possibly by creating Monster Clay duplicates
from the existing molds and somehow modifying them to be a better fit for the
arm pegs on my modified torsos), then make new molds of said revised arm.
But I don’t feel like doing any of that for the moment, so I’m
going to set my modified bootleg MOTU molds and my Halloween Skeletor aside for
the next couple days while I focus on my other projects. Who knows, the way
these things usually pan out is that I discover new solutions for problems like
this when I’m working on other things.
And speaking of other things, I’m going to slightly walk
back what I said earlier about not taking on any new projects this month as I
work to make progress on my handpicked slate of existing ones, but what I’m
about to show you was just a quickie, off-the-cuff kind of thing that I had a
lot of fun doing. I recently found a Trap Jaw figure based on the design from
the CGI Netflix Masters of the Universe show being clearance out for about $6
as an Amazon Warehouse open-box deal. Just before this, I’d gotten the Masters of the Universe
Origins First Appearance/Mini-Comic Trap Jaw figure and I thought it would be
cool if I made a resin copy of the Origins Trap Jaw head, stick it on the Netflix
Trap Jaw body (because I absolutely despise that head design), and paint the
new head like the classic Filmation cartoon. By the way, that Origins Mini-Comic Trap Jaw is an awesome figure and I'm glad I pre-ordered it, especially since I (like so many other collectors) missed out on the earlier MOTU Origins Trap Jaw that was part of Wave 2 that came out all the way back in 2020.
If you don’t know anything about He-Man, the Origins Trap
Jaw head that I recasted is the gray one and the default head is the one that
looks like it has a garbage disposal for a mouth.
Once again, I used the hot glue/petroleum jelly method to
fit the resin casted head onto the ball joint. Just like before, I used a brush
to “paint” the ball joint with petroleum jelly before filling up the bottom of
the head with hot glue. I then pressed the head onto the ball joint and rotated
it as the hot glue cured. I trimmed off the excess hot glue and this time, it
actually worked in creating a near perfect ball joint for the head that wasn’t
originally meant for this figure’s body.
And then, like I said, I painted Trap Jaw’s head as he
appears in the classic Filmation cartoon. For the helmet and jaw, I used Reaper
Brilliant Red, which takes a million thin coats to cover but I think the end
result looks stunning. I think I used Citadel Leadbelcher for the silver parts
of his helmet and for his face, I think I mixed some Citadel Orruk Flesh with a
drop of Repear Naga Green. Then I painted his eyes and his iconic black eyebrows
(which are strangely missing from both of Trap Jaw’s Origins figures).
After I gave the head a protective clear coat and let it
fully dry, I popped it back onto the figure and there we have it. If absolutely
nothing else goes my way, this is at least one project that I was able to wrap
up this month.
I know this update was a hodge podge of almost everything
going wrong, but I hope to bring better tidings in my next Shop Log as the 31
Days of Progress rolls on.
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